![]() ![]() So, that is kind of the narrative wrapper we use to justify the move forward. You’ve been asked to use the Animus to research the life of this man named Edward Kenway and you don’t really know why, you’re just told he’s a cool Pirate and we want to make Pirate entertainment. So, effectively, what it means is that at the present day, you’re you, so its no longer another avatar, you are an employee of Abstergo Entertainment. We felt this was a really cool opportunity to bring something fresh, something kind of new and also new fans could come pick up this game without having picked up the previous games. In the present day, the story progresses forward, so Desmond’s story has ended. ![]() With Assassin’s Creed 3 ending the way it did, how are you approaching the story with Assassin’s Creed IV: Black Flag? ![]() ![]() So, now we have brought back the concept of group initiations, this is like the Dancers and drunken Pirates, these are now two groups that you can use blend with and to help you fight, to help you steal stuff, and so on. So, from a mechanics point of view, I think everything works out pretty well, we have actually done some enhancements on those abilities as well. Again, Pirates were outlaws, so it made sense to us that Edward could do this stuff more out of being a Pirate than specifically being an assassin. The stealth aspect of being in a crowd and blending totally makes sense, and we have Havana, Kingston and Nassau – we have big cities that have lots of crowds and its a huge part of the stealth system. Pirates were outlaws, and they were guys who could climb real well because they were sailors, so the navigation of the Assassin still fit. Assassin, is that a huge conflict there? The thing is that the mechanics fit really well together. Because, we get a lot of questions about Pirate vs. In terms of social stuff, not at all actually. With ACIV putting so much emphasis on the pirating aspect of the game, do you feel that it has taken away from the origins of the series? As an example, the usage of crowds to hide and the use of stealth. While at PAX Prime, PSLS’ Lead Writer Dan Oravasaari got to sit down with Ashraf Ismail, the Game Director behind Assassin’s Creed IV: Black Flag and ask him a few questions about Ubisoft’s upcoming flagship title. Assassin’s Creed IV: Black Flag Story & Game Details – PAX Prime 2013 Developer Interview ![]()
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